What you already have
Thunder Spears are a Scout tool in this game, not a quest reward. Default loadouts already include them. The store pass +2 Thunder Spears costs 80 Robux and adds two to the carry count. The store listing for that pass dates to 4 November 2024. It does not create a new class, and this game does not use Revolution's prestige spear quest.
A spear is a commit. You stop being a moving hook for a moment and throw an explosive. That is why spears bother Armored, and why a throw from a street feeds Jaw.
When a spear is the right button
Use one when:
- An Armored Titan is the problem and blades are bouncing off plates.
- A Colossal nape is a long path and you need a hit you can land without a perfect hover.
- A Warhammer has already spent the secondary and is standing still enough to punish.
Do not use one when:
- You are fighting Jaw on cobblestones. Height and a clean unhook come first.
- You still miss both hooks. Controls before explosives.
- You are standing still to aim. Beast and Female eat stationary Scouts.
The spear still has to respect the fight you are in. It is not a replacement for the 160 speed rule on blade napes, and it is not an auto-kill.
Gas before extra spears
If you buy one cheap pass, 2x ODM Gas (also 80 Robux, store date 5 September 2025) keeps you in the air long enough to learn the nape. Buy +2 spears after you already like the default throws. Extra count does not fix a missed unhook.
There is no public code that grants spear crates. A video that promises free spears for this place is either another game or not a code.
Map notes
- Paradis walls forgive a miss because you still have a hook.
- Marley alleys make a miss a Jaw problem. Save spears for plazas.
- Another Forest trunks eat lines. Blade the close fight; spear a clear nape.
Mobile aim is worse than mouse aim. Do not spend 80 Robux on two extra throws you cannot see.
Check the live Store tab after a shutdown. Prices above are the published pass prices, and the store can change while the game is in development.
